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Covers the major aspects of digital painting, written for artists, art students, art historians, galleries, curators, collectors and art lovers. For a brief overview, follow the link to: DIGITAL PAINTING, a brief overview
Updated since 2013. Last update November 28, 2019
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Differences in method
Protecting originals and limited editions
Mainstream directions: computer generated, raster, manual vector, mixed media
Size, resolution, enlargement
Vector and raster painting enlargement
Quality-quantity convention, limited editions
Collecting digital art, assessment
Market for digital art
A 'digital' painting is created on the computer using a graphics program, a virtual paintbox with brushes, colors and other supplies. The definition applies to a painting on its primary digital carrier (as a computer file) as well as when it is transferred in a non-manual process to a secondary physical carrier (printed on paper, acrylic glass, aluminum, canvas, etc).
Apart from the traditional tools, the virtual painting box contains
instruments that do not exist outside the computer. The use of these
instruments distinguish a digital from a non-digital painting. Typical
characteristics can be traced back to the power of the computer to
attach geometrical formulas to lines and shapes. While it is
impossible for a human hand to create exactly identical forms, or to
construct a perfect circle or a perfectly straight line, for a
computer it is difficult to do anything but this. Vector painting is
exclusively based on this feature. Hybrid vector-raster painting and
new photography make some use of it. Raster paining by definition uses
no formula-based shapes. However, digital traits are sometimes present
in software-specific brush tips as well as in the common flatness of
the physical representation. Formula-based shapes are easy to
recognize by a degree of perfection that is literally inhuman. They
bear some resemblance to paper cut-outs or stencil art.
Specific digital traits include:
- Sharp, bold appearance
- Exact repetition
- Perfect circles, squares and other shapes
- Embossing, shading and other 3D illusion
- Perfectly smooth gradients
- 100% monochrome color planes
- Absence of brushstroke
- Slalom or flip forms
- Effects of automatic transformations (mirror, ripple, swirl, shear, multiply etc.)
The flatness of the physical representation is typical for the digital medium. It is possible to create a convincing illusion of texture on the virtual canvas, but not to translate this to real texture on paper, dibond, perspex etc.
In most programs it is possible to undo all or a large number of brush strokes and other actions without a trace. A painting is no longer spoiled by a single brushstroke. The 'undo' option and many push-button transformations give digital painters the freedom to work faster, to freely make mistakes and to take a more experimental and spontaneous approach to their work. The creation of computer 'generated' images in particular is fast, intuitive and spontaneous. It should be noted that manual vector painting involves the manipulation of shapes with a specific tool, which is a slower and more deliberate process than stroke-by-stroke painting.
Influence of the artist
While 'art' is usually defined as 'human' creative skill and imagination, it becomes increasingly difficult to assess to what extent a painting is the result of human effort. The difference in method is probably best expressed by the influence that the artist exerts on the final result. In traditional painting this influence is perforce 100 percent. This is still true for raster painting and manual vector. For computer generated painting it varies from 0 to 100 percent, depending on the software, the chosen framework and the preferences of the artist. The method can be:
- A process of construction when the artist originates the image and uses input parameters or a set of rules to determine the final result.
-A process of play when the artist uses a push-button transformation and plays with the input parameters until the generated image is to his or her taste.
- A process of selection when the artist makes a series of automated push-button transformations and selects a generated image without changing it.
When the digital artist is done, the painting is on the hard disk of a computer. In order to sell it, it will have to be transferred to a physical carrier like dibond, fine art paper, acrylic glass, etc. What happens to the primary digital carrier depends on how the artist wants to offer the painting. If the print is sold as an original, the digital carrier is either deleted or transferred to the buyer. If it is offered as a series, the artist deletes the digital carrier when the prefixed number of copies is sold. For an open ended series, the digital carrier remains on the hard disk of the computer. The buyer should be informed about the status of the digital carrier.
Obviously, forms and shapes that are typical for digital painting cannot be transmitted to a physical carrier in a manual process. The digital characteristics would be lost. The implication is often under-emphasized: a digital artwork, in its physical representation, is and can only be a print. If an artwork that was created on a computer is printed on canvas and, as is often the case, painted over with real paint, the result is a traditional painting but the original work on the computer still meets the definition of a digital painting.
It is a common misunderstanding that a print cannot be a numerously
unique work of art. It certainly can, and often is. There are a number
of ways to protect uniqueness and limited editions.
The artist should protect full-size, high resolution files of the artwork by choosing safe methods of transfer and sharing full scale files only with printing companies that delete them after use. Depending on the difference in scale between the original and the online image, raster and combined vector-raster paintings can be effectively protected by using low resolution and small size files for online display. Stronger measures such as DAM are needed to protect duplication and enlargement of online vector paintings.
Protection of the print (PAM)
PAM (physical asset management) consists of a manual signature and/or a unique mark both on the printed artwork and the certificate. The mark establishes authorship and protects prints from duplication. With a GS1 or EAN code an artwork (any product) is identified worldwide with a unique number. The number is translated into a small image like a barcode or a datamatrix which can be attached to the certificate and the printed artwork. GS1 codes are issued in over 100 participating countries.
Protection of the digital image
DAM (digital asset management) is used to establish authorship of the digital image and to prevent it from being copied and used to produce prints and certificates without marks or with forged marks. A unique digimark is registered and embedded in the code of the image. Other than a digital watermark, that is placed over the image and can easily be removed, an invisibly embedded digimark survives a variety of manipulations and transformations, even duplication by screenshot. Digimarks are optionally supplemented with a search service that crawls the Internet tracing and reporting copies.
Based on differences in method and appearance, five mainstream
directions can be recognized:
1. Computer generated painting
2. Raster painting
3. Manual vector painting
4. Mixed media and hybrid painting
5. Digital photo art
In raster painting, colors and lines are registered pixel by pixel on the canvas. In procedure as well as appearance, raster, 'grid' or 'bitmap' painting resembles most closely a traditional painting with real brushes and paint. The image is created on the screen in a stroke-by-stroke manner. All the characteristics of the individual painter's hand are preserved. The only digital trait is the flatness of the physical carrier.
Problems with enlargement are the main disadvantage. Often, the length and width of the creation is as small as a (mobile) computer screen and the resolution as low as 72 dots per inch. If the image is to be transferred to a physical carrier of a customary size that can hang on the wall, it has to be enlarged considerably. This generally entails manual correction, a tedious and time consuming process. Manual enlargement is a serious obstacle for printing and selling raster paintings.
In recent versions of some raster painting programs, 'scripting' allows the painter to replay the brushstrokes on a larger canvas on the desktop (see 'size, resolution, enlargement')
Raster paintings are commonly stored as a BMP, JPEG, PNG, GIF or TIFF file.
Together with ‘new photography’, vector is one of two new visual languages that have emerged since painters started working digitally.
What distinguishes vector from all other forms of digital painting is that it uses the ability of the computer to capture forms and lines in mathematical formulas. A French engineer, Pierre Bézier, was the first to use the existing mathematical framework to make visual representations. With smooth ‘Bézier curves’ he designed new car models at Renault around 1960. Since then, vector programs have become popular in the world of design and advertising. Digital painters are beginning to explore the medium.
The translation of shapes and lines into formulas offers possibilities that cannot be achieved in any other way. Vector images are size independent; they can be enlarged without loss of resolution. Although the primary process is not very spontaneous - pushing and pulling with a special instrument is reminiscent of sculpture - once they are formed, shapes obey one-click operations like change color, resize, emboss, mirror, group, cast shadow, etc. This allows for an unprecedentedly swift and intuitive method.
Vector paintings can be recognized by a certain minimalism and a sharp definition of forms that is reminiscent of screen prints and monochrome collages such as those by Matisse. Colors are strictly monochrome or perfect gradients of two colors. In the absence of a brush stroke, other aspects that convey something of the maker’s mood or personality such as atmosphere, palette, concept, choice of subject and composition come to the fore. Since this is not the case with all digital art, it should be noted that the artist has complete control over the creative process.
Vector paintings are commonly stored as an EPS, PDF, WMF, SVG, or VML file.
Mixed media and hybrid painting
Painting media are sometimes combined, either by using different software for the same painting or by using a program for hybrid painting. Vector-raster painting combines the personal brush style of raster with the formula-based lines and forms of vector. The use of different software offers maximum contrast between sharp and soft and between the uni- and duo-colors of vector and the broad palette of raster. Other popular combinations are manual vector with computer generated, and photography with raster or vector painting and with computer 'generated'.
Some hybrid painting programs (e.g. ArtRage) use Bézier curves in the background to smooth lines and curves of raster paintings without intervention of the artist. The painting procedure is spontaneous, stroke by stroke, and the storage format is raster. The smooth, non-raster, non-vector appearance reflects the hybrid basis. Smoothing mitigates the loss of resolution and eases the task of enlargement when the software does not offer scripting.
The relation between painting and photography is centuries old, but
never before has it been so close. To place a picture on a digital
canvas and transform it into a painting now requires nothing but a
push on a button, and a photographer today uses the same software for
editing and transforming a photo as the artist for creating a
painting. The shared toolbox entails changes in painterly development
(below) and creates a new transition zone between painting and
A variety of media filters can make photos or screenshots resemble an oil painting, watercolor, wood-cut, etching, etc. Style filters can put them in the visual framework of Seurat, Van Gogh, Pollock and many others, while form filters create effects like circle, wave, multiply, mirror, swirl and shear, or they can break up the image in a kaleidoscope of geometric forms that radiate from a central point in perfect symmetry.
While these transformations are push-button, they are often part of a more complex method that combines several kinds of photographic, computer-generated and painterly aspects in subsequent stages. A possible workflow might be: a screenshot or photo is taken, subjected to a transformation like a swirl and put on the canvas as component of a painting. Applied as mixed media, new photography makes an important contribution to contemporary visual language.
Photo-based paintings are stored as raster files like BMP, JPEG, PNG, GIF or TIFF.
When the artist increases the height and width of an existing image, its resolution or information density decreases and it will become vague. Resolution is usually expressed in dpi (dots per inch). While the image on the screen already looks sharp at the standard resolution of 72 dpi on the web, a physical carrier needs 300 dpi or more to look sharp. Moreover, the physical carrier is usually much larger in height and width as well.
For a vector painting, where colors and lines are controlled by
formulas, enlargement requires nothing but a push on a button. There
is no loss of resolution. For raster painting, information will have
to be added to fill in the gaps. This is done with the help of
enlargement software or by the 're-size' option in the painting
program. Automatic enlargement usually needs manual corrections.
Although much progress has been made in automatic enlargement, it remains difficult to fill in the empty space between handmade lines and shapes. Lines become unsteady and crumbly and unintended 'noise' appears along the edges of color patches. The image above shows two different types of online enlargement of the same fragment of Pierre Bonnard's Getting out of the bath. Note that each entails its own noise and deformation.
In order to eliminate deformation and obtain a faithful representation of the original, automatic enlargement is usually followed by manual correction. Depending on the speed of the computer and the chosen size and resolution of the image, correction can be slow or even come to a halt. The screen, of course, is not enlarged: the artist can no longer see the whole image and has to zoom in and out, switching between corrections and reviewing the results. Depending on the size of the file, the slow and detailed process compares to fine needlework.
Recently, several programs for raster and hybrid painting introduced ‘scripting’. Strokes and actions that compose the image are recorded and can be repeated in an automated process and without loss of resolution on a larger canvas on the desktop.
For artists and collectors alike, a faithful representation of colors
is of prime importance.
To see colors
Every computer screen deviates to some degree from the 'true' colors that are set as a standard by the international color convention (ICC). These deviations can be corrected by a calibration of the screen. For anyone working with colors it is necessary to calibrate the screen regularly. It is done with a small sensor that calls up a number of colors on the screen, compares them with the standard values and creates a monitor profile which is automatically installed as the default. It runs silently in the background and has only one task: to keep the individual screen fixed to the standard. Although, confusingly, this profile is listed between a whole range of optional profiles for printing, it should be left alone. It is not embedded in an artwork.
To create colors
In desktop painting software, the basic profile types have their corresponding palettes and matching color spectrum in the workspace. It is advisable to work in the palette and the spectrum that matches the destination - CMYK for printing, RGB for online display and grayscale for black and white. Changing RGB to CMYK profiles is not (yet) possible on mobile devices.
To display and print colors
The artist should embed a color profile in the finished artwork that matches one of two destinations: a webpage or a printing company. This is important because the color palette for printing is much smaller than the palette of a computer screen. If the artist sends a painting to the printer that has the RGB profile for online display embedded, every color that is not available will in an automated process be translated to neighboring color that can be printed. The result can be disappointing.
This is especially relevant for painters working on mobile apps because they have the RGB profile embedded in their artworks. A desktop painting program should be used to convert RGB colors to a CMYK profile for printing. Most printing companies supply their own profile, tailored to the machinery, ink and choice of paper. They can also prescribe one of the CMYK profiles that are available in most computers. Some accept files with the RGB profile and convert them to their own CMYK profile.
Colors in browsers
Only 216 colors are standardized between browsers. The artist who wishes to avoid online color deviation has the option to use the 'web safe color palette'. However this seriously limits the choice of colors.
In conclusion, three things are needed to see and to represent colors
(1) The screen should be calibrated.
(2) The artist should paint with the color palette that matches the destination. If this is not possible, paint in RGB and convert to CMYK before sending the work to the printer.
(3) The right profile should be embedded in the artwork, RGB for digital destination and CMYK for a printing company.
Colors of prints at online galleries
Galleries use RGB files for online presentation to offer physical prints. The RGB color palette is used as it is or auto-converted to the CMYK palette. Small or large color deviations are inevitable, especially if bright or 'psychedelic' colors have been used. If accurate color representation is important, the artist can order a proof from the gallery before offering prints. Approval of a proof can be mentioned in the description of the painting.
Over the centuries art lovers have felt the hand and mood of the painter in brush strokes and paint. Many find that a painting without texture is fine in a book, but doesn't feel right on the wall. Though a stylus can be as sensitive to the pressure of the hand as a traditional brush, and the pressure can be made visible on the screen, a digital painting is entirely flat. Some artists accept flatness as a property of digital painting. Many print or project their work on a physical carrier and paint it over, thereby using the computer as a preparatory device and sacrificing the digital characteristics. Brushstroke gel is widely used to simulate brush strokes on a printed canvas.
In traditional painting, the numbering of a limited edition by
convention follows a quality/quantity notation 'i/n' in front of the
artwork. Where 'i' indicates a rough ranking of the individual print
according to technical and aesthetic quality and 'n' is the size of
the edition. Since all prints of a digital artwork are identical, 'i'
has no other meaning than to let a buyer know how many prints are
still available. The meaning of 'n' is still the same: the size of a
limited edition has economic significance for collectors. As in
traditional painting, the size of 'n' is set by the artist prior to
the first sale. The artist keeps register of the number of copies that
are sold. Open series are referred to as '∞' and numerically unique
prints as '1/1'. In the automated printing process, the unnumbered
run-up prints that are traditionally labeled as 'E.A.' (epreuve
artiste) or 'A.P.' (artist's proof), can still occur.
A great variety of digital tools brings the artist new means to
express thoughts and feelings. On the negative side, the more the
computer facilitates their work by offering easy imports, taking over
painting processes and offering a wide array of styles and
transformations, the more difficult it becomes for painters to develop
their own idiom, to take distance from images that are already created
and to make the voice of the computer secondary to their own.
The choice for an app narrows to some extent the development of the artist by limiting him or her to the possibilities and the style of the software. Development is a process of interaction. Apart from making a considered choice, the risk that a software developer will not keep up forward or backward integration or take out and sell vital parts of the program should be taken into account. In such a case paintings may no longer be available for transfer or printing. Below is a famous example. Such dramas can always occur, but the risk is reduced if the software is owned by, and bought from, a company instead of an individual.
A notorious case in the young history of digital painting is the enlargement software that was part of the popular Brushes app for raster painting. Brushes recorded all the painter's actions on the iPad, which could then be repeated on a much larger canvas on the Mac. Until 2012, Brushes was the only raster program that offered enlargement without loss of resolution, a unique feature enabling digital raster painters for the first time in history to show and sell their work. David Hockney was the first well known painter to surprise the art world with very large prints of raster paintings made on the iPad. His exhibition 'A bigger picture' at the London Royal Academy of Arts between January and April 2012 made Brushes wildly popular.
In September 2012 Brushes' developer Steve Sprang abruptly disabled the enlargement feature. Expressions of protest, anger and despair at Flickr, Github and other forums could not remedy that all paintings were trapped in the Brushes app at the size of a postcard, unfit to print, exhibit or sell. A whole generation of digital painters and teachers was forced out of Brushes, with the exception it seems of David Hockney who continued production and exposition of enlarged Brushes paintings uninterrupted, most recently in a 2019 exhibition in the Amsterdam Van Gogh Museum.
Shortly thereafter, another painting program, 'Procreate', introduced high resolution enlargement for raster paintings. It was the same method that Brushes had used, based on recording all strokes and actions on a larger canvas. Once more, high resolution enlargement was possible for raster paintings. But the interaction with any painting app creates a style of its own. Apart from the loss of their work, often the labor of many years, painters suffered a major setback in painterly development when they had to replace Brushes by another program.
In order to eliminate the color bias of the individual screen, it is important to regularly calibrate (see 'about colors').
Even with proper calibration, it is difficult to assess the look and feel of a painting online. Colors to some extent vary with the physical carrier of the artwork and with the type of screen of the spectator. Moreover, many online colors in the online presentation simply can not be printed at all, even with the right color profile embedded. The best way to judge a digital painting is by a sample. It should have at least the size of a postcard, be printed on the chosen physical carrier (paper, acrylic glass, aluminum etc.) and executed with the same resolution and by same printing company that prints the final artwork.
Browsing online galleries
Collecting digital art starts with browsing and research. To browse the many online portfolios is not yet as easy and pleasant as it can be. There is a great deal of room for improvement in search algorithms. At the time of writing the search process has several serious limitations.
- Limitations by choice
Galleries with 'follow me' and 'thumbs-up' features rank artists by their number of followers, number of likes, and number of paintings in their portfolio. The artistic value thus measured results in increased visibility for some and decreased visibility or invisibility for others in search results. Though stars and thumbs are a common way to valuate all kinds of products, application to art and literature is an issue. Some critics have posited that the acquisition of thumbs-up and likes is not an indication of artistic quality but of social media skills.
- Limitations by lack of information
Despite the invitation at some galleries to filter for mainstream digital media like ‘vector’, ‘raster’, 'fractal', 'new photography' etc., as yet few are able to live up to promise. It should be realized that a collector usually does not know the name of the artist. Therefore, if the medium search key doesn't function properly, artists remain invisible. The quality of a search machine is easily assessed from the results. If it is good, a more or less homogenous catch of paintings in a particular medium is brought up. If it presents an incoherent mix of all kinds of digital and non-digital media, there is a visibility issue. Search results can be supplemented at other galleries and Google images.
Information about the software that is used to create the painting is seldom available. In order to appreciate originality and technical skill, to distinguish what comes out of the app from what comes out of the artist and perhaps to judge if art claims are justified, some collectors would probably like to know which program was used to create the painting. (Visit Ben Guerette's A Blog appArt for a wild variety of styles and technical skills that are a property of the software.)
Information about resolution or the number in a limited edition are also often not yet included in artwork descriptions.
- Other limitations
Search results are often dominated by large numbers of images by only a few painters. If collectors tire from so much homogeneity and decide to resume at another time they will have to go through the same images again.
Some galleries lower the resolution of paintings to speed up browsing, which results in blurred images. While frustrating to artists, it deprives collectors of the more time-efficient method of judging sharp small-size images at first sight.
It remains important to buy from a trusted party. While most digital painters are still alive, their work can be bought directly at their website or at online galleries where they show their portfolios.
Buying directly from the artist has pros and cons. The color quality of the print is a pro, if the artist will embed a proper CMYK color profile for printing, make corrections when needed and has the work printed at a professional printing company. Galleries use the RGB files for online display for printing, with small or larger color deviations. On the other hand it is not easy for individual artists to match the attractive display and professional framework with safe payment, delivery and sales conditions that galleries offer.
If features like an approved color proof, a sample, a manual signature, protection against duplication and a certificate are not mentioned in the description of the artwork, the collector can ask the artist to make these provisions. For prints that are produced by the gallery, a signature and a barcode or other protective measure can usually be arranged by having the artwork sent through the artist.
The market for digital art is gradually maturing. Collectors start to
realize that digital painting is a new visual language that can't be
expressed with traditional means. Many problems have been solved.
Color representation has become fairly reliable thanks to calibration
and the use of color profiles. Digital and physical asset management
and a responsible handling of digital files have brought the risk of
duplication down to an acceptable level. Slowly but steadily, digital
paintings are finding their way to museums, auctions and galleries
where they meet a new generation of collectors.
Yet many highly professional, even pioneering digital painters lack the technical know-how to get their work out of the computer and into the real world. Most rely on an online gallery. The larger galleries offer an abundance of originals and limited edition quality prints worldwide with good sales conditions. This relieves artists of technical concerns. On the negative side, if printing is left to the gallery and the print sent directly to the collector, the artist can no longer evaluate and if necessary adjust the (color) representation. Physical asset management such as a manual signature is somewhat more complicated, and the computer of the artist is no longer the only location where a high resolution file of the painting is stored.
A certificate is a document that bears a mark of identity such as the signature of the artist, often supplemented with a personalized sign, watermark, bar code, fingerprint or hologram which matches an identity mark on or in the artwork. It contains a copyright declaration, distinguishes between an original and an open or closed edition, states the size of a limited edition, binds the artist to deletion of the digital carrier after the sale, and conditions the display of the artwork after it is sold. A Certificate of Unicity for a numerically unique print ('original' or '1/1') a Certificate for a Limited Edition and a Certificate for an Open Edition is regularly updated and freely available on this site.
Brushstroke gel: Water-soluble acrylic polymer
containing a UV inhibitor which helps protect a painting from
yellowing and fading. Also used to recreate brushstrokes on digital
paintings printed on canvas. http://www.artandframingsolutions.com/BrushstrokeGel.htm
Don Archers blog, Digital art, artists and commentaries
Spyder calibration sensor
Carriers for digital painting:
Xpozer, Prints on polyester coated paper, floating, unframed mount (sRGB profile accepted)
Whitewall, Prints on Hahnemuele paper, canvas, aluminum, dibond, perspex, (printer's color profile supplied)
Drukwerkdeal, Postcards, large format prints on dibond and brushed aluminum, postcards (printer's color profile supplied)
Certificates For original, limited and open edition
Automatic conversion, photos to paintings, drawings and cartoons
Waterlogue, Automatic conversion of photos to paintings, drawings and cartoons
Many programs listed
Oneone perfect resize, (enlargement correction)
ZoomPro5, Ben Vista
Enlargement, manual (projection of physical and digital image on walls, canvas etc.):
Beamers (choose a led beamer to work in daylight)
Fractal art, video1
Fractal art, video2
Agora West 25th Street, New York, NY)
K16 Keizersgracht 16, 1015 CP Amsterdam, NL)
Hand painted copies:
Dafen Village, China: By artist, style, size
Mark, barcode, digimark, hologram (print and digital image
Barcode registration GS1
Digimark (invisibly embedded watermark with tracing option, a Photoshop plug-in)
MOCA Museum of Computer Art (MOCA) of New York State University offers emerging directions in digital art an online platform since 1993. Annual juried competition in digital art, catalogue.
Photo art and artist portfolio:
Programs for painting on iPad and iPhone:
Brushes (raster) (for online display only, enlargement feature for printing no longer available)
Adobe Eazel (raster) (no undo option)
Adobe ideas (vector) (in combination with Adobe Illustrator)
ArtRage (hybrid, with scripting)
Procreate (enlargement for printing, max. canvas depends on device)
Inkpad (vector, some features no longer available, low resolution for PNG and jpg export)
Programs for painting on PC and Mac:
Adobe Photoshop CS6
Programs for computer generated painting:
Fractoscope (L-systems, iPad)
ImageSynth (Stochastic rules iPad)
Programs for vector painting:
Overwiew of vector programs and file formats
Adobe ideas (iPad) (in combination with Adobe Illustrator)
Inkscape(open source, desktop)
CorelDraw for Windows
For artwork on paper
A Blog appArt, An overview of styles and features of apps and painting software by Ben Guerette
vector art, video
Blood sweat vector
Vectorization, online (raster to vector conversion):
2013-2019 DigitalPainting.be Amsterdam - Gent
Update of 'visual characteristics'.
Update of 'vector painting'.
Update of 'Painterly development' with 'Brushes'.
Update of 'New Photography', update of 'Collecting, browsing online galleries'. Update of 'DP, brief overview'.
2019/04/10 Update of 'Digital painting and
photography'. Update of 'Collecting digital art, assessment'. Update
of 'Differences in method.' Update of 'Digital painting and
photography'. Added images.
2019/04/04 Update of 'Computer generated painting'. Update of 'Differences in method'. Update of 'Collecting digital art, assessment'.
2019/02/12 Update of 'Visual characteristics'. Added tip jar.
2018/12/18 Update of 'Protecting originals
and limited editions'
2018/11/28 Text corrected and modified
2018/03/13 The text dedicated into the Public Domain
2017/09/13 New certificates (version 5.0)
2017/08/30 Update of 'Characteristics'; 'Uniqueness and limited editions'; 'Links'
2017/08/22 Update of 'detailed survey'
2017/08/14 Update of 'brief overview'
2015/08/08 New certificates: (v.4 for originals, v.1 for editions)
2015/08/06 Update 'Market for digital art'
2015/08/03 'About color'
2015/05/21 'File formats'
2015/05/01 'Pioneering digital artists'
2015/04/25 'Visual characteristics'
2015/04/1 Content of blog 'Digital Painting' transferred to this webpage